Friday, June 30, 2017
Monday, June 19, 2017
Here's the farm in a bit more detail now. I've laid out some more specifics with the farm, ani-pull (a mechanical bull that pulls out crops as it walks), and the ground temperature device on the right. It's still a bit messy but laying things out now. I think I need to either make the mechanical bull on the left smaller or the machine on the right bigger.
I made another rework of the greyscale painting. This is more of like a rough drawing with a few small forms painted in. This is going to get into more detail and specifics but for now, I'm laying out where everything is, and exactly what it is. I'll probably go over the animal (I'm calling it ani-pull because its a robotic cow that pulls out vegetables) and the ground measuring device on the right and the gnomish farm in more pencil just to clarify things a bit more. I'll also get into the trees a little more but here's how things are shaping up right now.
Gnomish Farm
I decided to work on some concept art for World of Warcraft. I thought it might be fun to start out with a Gnomish farm. Something simple I guess. Or fun for me. I'm starting with a few basic composition thumbnails and I'm going to gradually add more details etc. I've been trying to work on my process, so I followed the thumbnail "loop" process that Rob Brown laid out in a youtube video.
I decided to work on some concept art for World of Warcraft. I thought it might be fun to start out with a Gnomish farm. Something simple I guess. Or fun for me. I'm starting with a few basic composition thumbnails and I'm going to gradually add more details etc. I've been trying to work on my process, so I followed the thumbnail "loop" process that Rob Brown laid out in a youtube video.
Monaco
This image is from our Monaco theme. We had based this theme upon Monaco which is commonly referred to as the millionaire's playground. We had come up with the idea of basing a cash home upon a millionaire's yacht with matching nautical furniture. We even created a miniaturized version of the Monte Carlo casino. This theme was quite popular, with players really enjoying the idea of a cash home based on a boat.
A Bonnie and Clyde Valentine's
This was our 2013 Valentine's theme.It was based on Bonnie and Clyde and situated in a 1920's styled prohibition era Chicago. We detailed much of this theme with art deco style furniture and buildings, as well a gangster era speak easy with 1920's era jazz musicians (like Edith Piaf.)
The Cooking Challenge
This was our cooking theme that was based off of the popular television show Master Chef Australia. It featured a variety of different rooms and furnitures based on different actual restaurants. In the second screenshot below, we used the popular Japanese restaurant Ninja as a cooking challenge.
Content Designer at Dhruva Interactive
At Dhruva, i worked as a content designer, which is a combination of both a junior art director and designer for one of the largest social media games (whose name I can't mention because of a company confidentiality contract.) I would come up with the concepts for the in-game furniture items and zones, make sure that they fit in the game, provide style guides, explain how they should be executed to the 3D artists, ensure the quality of the art, manage the artists, and come up with new themes for each respective quarter.
City of Love
This was one of our most popular themes. We created a Valentine's
theme for 2012 based upon 1960's Paris. With more stylish contemporary
furniture juxtaposed with the romantics streets of Paris.
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